Episode 1: Mo's Safehouse (4-10 people)

Agent Mo has been captured! We don't know by whom, but we know that they are after a special artifact hidden somewhere inside Agent Mo's safehouse. You and your fellow teammates must solve puzzles in her safehouse to discover the artifact as well as escape. But do so in an hour, otherwise you'll be rendered unconscious by Agent Mo's security system!


Episode 2: Grandma Codebreaker (4-10 people)

When the late Grandma Mo was a child, she discovered a special artifact and hid it to keep it safe. Enter Grandma's home and decipher the codes she left behind in order to discover the artifact's hiding place. But you and your team only have an hour to do that and escape her house before a bulldozer comes and knocks it down, leaving the artifact's location a secret forever.


Episode 3: The Scarlet Scam (4-10 people)

Agent Scarlet turns rogue on the agency. The items she stole during a series of security breaches are still missing. Infiltrate Agent Scarlet's hideout and recover as many stolen gems and valuable relics as you can. Unfortunately, you only have one hour to do so before her last line of defense renders all your progress null and void.


Episode 4: Dark side of the moon (4-11 people)

After finding out that a close colleague at PharmaCo ended up in a coma, Janet has been digging into PharmaCo’s experiments and trying to create an antidote. You and your team only have one hour to explore Janet's bar, Dark Side of the Moon, and retrieve the antidote and escape before PharmaCo’s task force arrives.


Episode 5: THE COUNTDOWN (2 - 6 PEOPLE)

The local police have received a bomb threat. The anonymous caller was traced to a single room, the bomber’s workshop. You and your team have one hour to search the room to uncover any clues and hopefully defuse the bomb before it's too late.

What Is An Escape Room? 

An escape room is an exciting, puzzle-solving game in which a group of people attempts to complete a set mission within the prescribed time limit, typically one hour. These missions can range from attempting to find something within the room, such as a map or a piece of information, to simply attempting to unlock the exit door within the hour.

Escape rooms, sometimes called “panic rooms,” “puzzle rooms,” “mystery rooms,” or “room escapes,” began in Japan in 2007 and rapidly gained popularity across the globe. Today it is estimated that more than 2,800 escape rooms currently exist, operated in most major cities. In 2014, the Houston Escape Room was founded as the first escape room in Houston.

As time passes and more escape rooms are built, the rooms themselves have become increasingly modern and sophisticated, tying in more technology, more refined construction, and even custom electronics and circuitry to create increasingly immersive puzzles. The production level of the rooms continues to rise, now approaching the quality of movie sets, with more unique and elaborate rooms than ever.

Escape rooms have also increased in popularity as a team-building exercise. Because they require a team’s cooperation under pressure to solve each puzzle, escape rooms provide entertaining opportunities for a team to practice communication and teamwork. For some, escape rooms also provide a release from daily stresses, allowing the participants to focus entirely on the tasks in the room, unplug from electronics, and ignore external pressures. For many, however, escape rooms are simply an exciting and new activity to participate in with friends and family.